eLearning Trends to Watch Out For in 2018


I recently participated in two significant eLearning conferences – Learning 2017 and DevLearn. The key purpose of my participation in these conferences was of course to bring Harbinger’s offerings to the forefront. But apart from that, I wanted to network with like minded professionals and also get some insights into the current and forthcoming eLearning trends. Based on my interactions and experiences, I decided to pen down some interesting trends and technologies that were discussed the most. It will be interesting to look out for them in the year 2018.

1. Course Modernization of Legacy Courses

The Flash sunset has been announced for 2020, and with that, it has become crucial for catalog companies to convert legacy Flash courses to HTML5. This entails a huge volume of work to be handled rapidly while following latest design styles, maintaining quality and learner demands. It is critical for every CLO and content director to strategize the successful enablement of this transition while satisfying the customer too.

Talking about Harbinger’s readiness in this regard, we are fully prepared to work with catalog companies to meet their needs of course modernization – HTML5 support on mobile, micro-learning, latest design styles, accessibility support – and all this, regardless of the availability of legacy content source files.

2. User Experience Design as a Part of the Standard Process

Learners expect the same experience while taking up an eLearning courses as they have with their intuitive day to day applications – engaging, gamified and search friendly. eLearning courses are now expected to be designed considering these parameters, to make the overall experience smoother and relevant. The development teams need to focus not just on the project stake holders; but also on learners.

Harbinger’s ideology and approach has always been learner centric. Our user experience design aims to make the learner’s experience engaging, smoother, and impactful.

3. Long Term Vision while Designing Current Courses

CLOs and content directors are looking for solutions which can not only address their current needs but future requirements as well. Activities like addition of analytics to understand user preferences and usage pattern; are becoming significant. Solutions addressing easy course maintenance, flexible upgrade to new technology are being considered and embraced by one and all.

eLearning partners who can provide such end-to-end solutions and also understand backend technology to generate analytics and relevant reports; are the ones you should look out for.

4. Augmented reality (AR)

With iPhone supporting augmented reality, organizations are moving towards embedding AR based eLearning programs in their curriculum for on-boarding modules, value based training, mechanical training, safety training etc. It would be interesting to see how eLearning companies use this technology, which is now available for masses.

Harbinger has also forayed into the implementation of this technology and our highly innovative learning experiences based on Augmented Reality can give a new dimension to your learning and training.

5. Artificial intelligence (AI)

Using Artificial intelligence for improving the eLearning experience would be something interesting to watch out in 2018. This could involve the usage of chatbots where the system learns and responds based on user actions.

Harbinger has also been working on a solution to make the eLearning development process better and faster using AI. We got a chance to showcase this solution at DemoFest 2017, which garnered lot of interest from various product managers and L&D heads. If not mainstream, I am sure we would see lot of progress on companies trying to play their hands with this technology.

Those were my top 5 picks for 2018. What are yours?

Putting Augmented Reality to Use with an Interactive Brochure

You probably have heard a lot about Augmented Reality (AR) and how it helps to create highly engaging, interactive and meaningful learning experiences for users. If you haven’t, you can go through my earlier blog – Augmented Reality for Learning – Digging Deeper. This is something that will interest you especially if you are related to learning, development or education in any way. The blog also lists some use cases and interesting examples of using AR for learning.

In this blog, I am going to share niceties about an innovative brochure created by our team at Harbinger, using AR technology. This brochure gives readers information, demos and deeper insight into Harbinger’s learning solutions and competencies, in a stunningly interactive way.

Why a brochure in the first place?

Conventionally, chances of grabbing reader’s attention with a short and visually appealing printed material are higher than an email or a web link. Our team at Harbinger follows a culture for innovation. Hence, instead of creating a plain brochure, we thought of bringing it alive using AR. The idea was to create an immersive experience for readers, who can explore different sections of the brochure in a stimulating way.

Like to see how this brochure works?

Anyone with access to Harbinger AR app and the brochure can experience the unique AR interactivities. You can also watch this short video that demonstrates how the brochure works.

How did we do it?

We developed this interactive brochure with a modular framework called Metaio SDK. The broad process we followed was:

  1. Conceptualizing the brochure
  2. Developing AR image marker with Metaio SDK
  3. Printing the brochure with AR marker image
  4. Integrating interactive assets with the Harbinger AR app
  5. Publishing the app on the App Store

And the outcome?

With this brochure, we have been demonstrating our pioneering capabilities of AR based learning solutions at client meetings and conferences. It has proved to be an icebreaker for conversations, and centerpiece to maintaining reader’s attention.

As a next step, we worked on couple of more AR projects for our clients. These clients have had very encouraging feedback from their customers and learners. 

What are your thoughts on this brochure and experiences of using AR for learning?

I would love to hear from you!

Augmented Reality for Learning – Digging Deeper

Augmented Reality – sounds like a fantasy? Not really. It is in fact one of the most stimulating technologies around that has been creating a buzz in the learning and education sphere for a while. Over the past two decades, Augmented Reality (AR) has changed the way people learn by putting real world context to digital learning.

Put simply, AR blends the real world with the virtual elements to create an amazing learning experience for users. It enhances the physical learning environment with digital information, using various apps and devices. The digital information can be in the form of text, audio, video, 2-Dimensional and 3-Dimensional graphics and animations. The real time interaction of users with the virtual elements and the real world brings abstract concepts to life and stimulates greater understanding.

AR is adaptable to constructivist theory which believes that humans construct their own knowledge, through experiencing things and reflecting on those experiences. This theory promotes active and exploratory learning where learners take control of their own learning. With AR, learners can manipulate and control augmented environment in real time which is connected to real world. AR can thus bridge the gap between theory and practice in a safe environment.

Few use cases of AR for training:  

  • Ideal for healthcare training e.g. human anatomy, performing a surgery etc.
  • Useful in industrial training of procedural tasks e.g. maintenance, repair and assembly of any equipment
  • Assisting in situations (just-in-time) or when people do not have much time in hand to access information e.g. firefighting and military trainings
  • Excellent resource as Job Aid and Performance Support
  • Presenting multi-dimensional models and exploratory information of products/objects.
  • Addition of three dimensional interactive multimedia to make any textbook or manual come alive

Interesting examples that show how AR can be creatively used in various contexts:

This is a video of an AR show run at the National Geographic exhibit in Rotterdam. The visitors are amazed to see themselves with astronauts, dinosaurs, rainstorms or lightening.

This is an AR training demonstration that illustrates how AR can be used for self-guided training. Trainees are allowed hands-on opportunities to learn how to maintain a pump on their own.

This video shows how AR technology can be used in schools to augment classrooms, text books and lessons – bridging the physical world with the virtual.

This AR demo shows how real world objects can be recognized with AR and how product specifications and usage instructions can be effectively communicated to users in real time.

This is an example of AR in healthcare training where trainees can practice diagnosing and treating patients in a risk-free environment.

To conclude, AR technology has opened a window of exciting opportunities to make the learning experience highly engaging and interactive for users. Gartner says Augmented Reality will become an important workplace tool. It has the potential to improve productivity, provide hands-on experience, simplify current processes, increase available information, provide real-time access to data, offer new ways to visualize problems and solutions, and enhance collaboration.

The purpose of this blog was to provide a brief introduction and use cases of AR. In my next blog, I will write about how my team at Harbinger Interactive Learning used AR innovatively to create an interactive brochure for conferences. Stay tuned to experience this interesting brochure.